Titanfall has nine months of hype behind it, but it’s got a stale genre’s worth of expectations to live up to.
After changing multiplayer gaming forever with Call of Duty: Modern Warfare in 2007, developer Infinity Ward partially imploded with bad blood enough to go around. The staff that left Infinity Ward in 2010 went on to form Respawn Studios. In the ensuing years, multiplayer shooters have become predictable exercises in minor updates and more graphical polish.
With Titanfall, Respawn proposes a solution. Taking a page from the playbook it created with Modern Warfare, Respawn has taken elements of action games, the online battle arena genre and more, expertly threading them through a shooter base that stands toe-to-toe with the heaviest hitters around.
(Link to the full review)